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Map The IP Brand

Who holds the name

The brand: owned by three, run by a fourth

The founders hold the Pokémon name. The Pokémon Company runs it, licenses it and keeps the profit, on terms that have never been published.

Key figure
¥2.3bn
Damages a court in Shenzhen awarded The Pokémon Company in 2024 against a game that copied Pokémon.

FiledReportedEstimate — tap any mark for the source and assumptions

On this page5 parts
  1. Owned where it is registered
  2. Run from one place
  3. Protecting it
  4. What the manager pays, and keeps
  5. What it adds up to

Before The Pokémon Company existed, the name was already being claimed. In December 1997 Nintendo of America filed for the Pokémon trademark in the United States, and the same year PIKACHU was filed in Australia, also in Nintendo’s name. A few months later, in 1998, Nintendo, Creatures and Game Freak set up a company “to manage and control all rights to Pokemon throughout the world”.

Managing is not owning, and almost thirty years later that distinction still holds. One of the best-known brands in the world is owned by three companies and run by a fourth.

Fig. 1

Who holds what

Who holds each right in Pokémon, on the registers and documents the research reached.

Filled dot: holds it.

Three companies own the Pokémon name. A fourth, The Pokémon Company, runs it and keeps the profit. A grid of five rights against four companies. Nintendo, Creatures and Game Freak jointly hold the core trademarks in Japan; Nintendo alone holds them on the foreign registers checked; all four share the copyright; only The Pokémon Company holds the mandate to run and license the brand and keeps the profit. Three companies own the Pokémon name. A fourth, The Pokémon Company, runs it and keeps the profit. Who holds each right, on the registers and documents found. Filled dot: holds it. Nintendo Creatures Game Freak The Pokémon Company The name in Japan core trademarks The name abroad US, Australia, UK, Canada The copyright in the characters Running and licensing the mandate since 1998 The profit kept, not paid out Source: trademark registers of Japan, the US, Australia, the UK and Canada; a 2019 domain ruling; TPC accounts.

The founders hold the name. TPC holds a share of the copyright, the mandate to run the brand, and the profit.

Built from and .

Owned where it is registered

TPC has said so itself. In a 2019 dispute over a domain name, it told the panel that it was “not a trademark owner”, and the panel agreed that the Japanese marks belong to Nintendo, Creatures and Game Freak. TPC won the case anyway, as the manager with a legitimate interest. The same ruling records that the copyright in the characters belongs to all four companies, TPC included.

Abroad, the name belongs to Nintendo alone. On every foreign register the research reached, the United States, Australia, the United Kingdom and Canada, the holder is Nintendo or Nintendo of America. It is still filing: EEVEE and SQUIRTLE were filed in Australia in 2024, in Nintendo’s name. In a sample of US filings since 2016, TPC’s Western arm appears on a couple, the Nintendo group on dozens.

US Customs records show the same arrangement from the other side. When Nintendo records its Pokémon marks with US Customs and Border Protection, it must list who is authorised to use them. Since mid-2021 those lists have named The Pokémon Company International, described as an affiliate, together with its licensees: 46 of the 70 current records do, and none is held by TPCi. Every record filed or renewed from July 2021 carries the listing; none from before March 2021 does. The listing is a declaration that states no terms, not a licence. Title meanwhile keeps moving towards Nintendo of America: the five recent international registrations on record passed into its ownership within 79–185 days of being filed, among them a 2025 logo mark that also covers hotel and restaurant services.

Fig. 2

The registers name Nintendo

Holder of the Pokémon trademarks checked, by trademark office outside Japan.

Outside Japan, Nintendo, not The Pokémon Company, holds the Pokémon trademarks we checkedBar chart of 23 foreign Pokémon trademark records read in the United States, Australia, Great Britain and Canada: every one is held by Nintendo or Nintendo of America and none by The Pokémon Company. Outside Japan, Nintendo, not The Pokémon Company, holds the Pokémon trademarks we checked Holder named on each Pokémon trademark record read, by country. United States 7 records, holder: Nintendo of America Australia 10 records, holder: Nintendo Co. Great Britain 5 records, holder: Nintendo Co. Canada 1 record, holder: Nintendo of America The Pokémon Company 0 of these 23 records In a wider US search, 2 of 41 Pokémon filings since 2016 were in its US arm's name. Source: US, Australian, UK and Canadian trademark registers.

Office by office, the holder is Nintendo or Nintendo of America, never TPC.

Built from , and .

Nintendo’s marks are also getting wider. Its first US Poké Ball mark, from 2001, covered toys. Its newer marks cover clothes, food, games, hotels and streaming. In Japan, Nintendo, Creatures and Game Freak hold three-dimensional marks as well as words: モンスターボール is their word mark, registered in 2000 and still in force; three registrations from 2017 and 2019 have images showing a Poké Ball, one from 2019 shows a red-and-white cap like Ash’s, and an older one, registered in 2000, shows a Pikachu-like figure. The register names no character, so these identifications are from the images. A newer filing, made in June 2022 to register Pikachu’s shape as a three-dimensional mark, is still under examination, with one notice of reasons for refusal on its file. Copyright in at least one game is held more widely than the marks: the US registration for Pokémon Scarlet names four claimants, Game Freak, The Pokémon Company, Creatures and Nintendo of America, each by written agreement, while TPC’s Western arm appears only as an author of the translation and packaging art.

Fig. 3

The marks keep widening

Product classes covered by US trademarks held by Nintendo of America.

Tap a row to read its valuesClasses–

From one class of product in 2001 to around twenty today.

Built from and .
Show the numbers
MarkClasses covered by the US registration, classesSource
Poké Ball word mark, 2001
Poké Ball shape mark, 2024
Pokémon logo, 2026

Classes covered by the US registration. All three are held by Nintendo of America, none by The Pokémon Company. Separate registrations, not one mark widened; a claimed class is a right to license, not proof of use. Only the US register was read.

What is protected is the creatures. Pikachu’s name alone has many US trademark records; none of the trainer names checked is held by a Pokémon company. (See Characters.)

Run from one place

Yet licensees do not sign with the owners. Outside Japan they sign with TPC’s side. Takara Tomy’s global toy licence names its licensor as “The Pokemon Company International”, TPC’s Western arm. In Japan, merchandise licences go through ShoPro, which approves plans and signs contracts in its own name. Its remit, as its Pokémon division describes it, is managing the rights for merchandise sold within Japan. Of the owners, only Game Freak says publicly that it has entrusted this window to ShoPro. TPC, for its part, runs its own intake for Japanese licence inquiries about products, campaigns and promotions, and does not mention ShoPro there.

Fig. 4

Who signs in Japan

Who is named on the Pokémon toy licence in each of Takara Tomy’s annual filings, years to March.

Since the year to March 2016, Takara Tomy's filings name only ShoPro on its Japan Pokémon toy licence A timeline of fourteen annual filings, years to March 2013 to 2026. ShoPro is named in every one; The Pokémon Company is named alongside it in 2013, 2014 and 2015 and not from 2016. Since the year to March 2016, Takara Tomy's filings name only ShoPro on its Japan Pokémon toy licence Who is named on the licence in each of Takara Tomy's annual filings (year to March) 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 ShoPro (Shogakukan-Shueisha Productions) The Pokémon Company The Pokémon Company's name drops off: year to March 2016 The filing names who signs the contract; it says nothing about who else runs the brand. Source: Takara Tomy annual securities reports, years to March 2013–2026.

Since the year to March 2016 the licence names only ShoPro.

Built from .

What partners get is the whole look, licensed as one bundle: the creatures, the artwork, the Poké Ball. Nothing in the research shows any single element priced on its own. Prices follow the partner instead. Uniqlo’s children’s Pokémon T-shirt stayed at the same price across three different art styles, while a designer label’s Pikachu tee costs about 6.6× Uniqlo’s.

Why route licensing through a manager rather than the owners? No document says. The likely reason, on our reading, is practical: if three co-owners each had to consent to every licence, they would need a single agent to act for them. Whatever the reason, outside Japan’s merchandise window the result is one hand on every product. The Pikachu on a cereal box and the Pikachu in a card set answer to the same company.

Protecting it

Enforcement splits along the same line. At Japan’s border, it is Nintendo, as trademark owner, that files to stop counterfeit cards. In court, TPC’s side sues on copyright. Its Western arm has described itself as “TPCi is the sole owner of copyright in the Pokémon Works” in a US case, and TPC won about ¥2.3 billion in damages against a copycat game in Shenzhen.

Fig. 5

Enforcement aims at businesses

Money claimed or awarded in Pokémon enforcement cases. Neither amount was necessarily received.

  • Awarded: Shenzhen clone game, first instance
  • Claimed: Palworld suit (Pocketpair’s account)
Tap a row to read its valuesAwarded–Claimed–

The largest award found was against a commercial clone. The Palworld suit claims a small sum.

Built from , and .
Show the numbers
CaseAwarded: Shenzhen clone game, first instance, ¥ millionClaimed: Palworld suit (Pocketpair’s account), ¥ millionSource
Shenzhen clone game: awarded –
Palworld: claimed –

Awarded: Shenzhen clone game, first instance. RMB 107 million converted to yen. Awarded in July 2024 and settled on appeal in February 2025 on undisclosed terms, so it is not money known to have been received. Neither amount is a census: these are the biggest found in the cases examined.

Claimed: Palworld suit (Pocketpair’s account). ¥5 million for each of the two claimants, as Pocketpair describes it; Nintendo’s own release mentions only an injunction and damages.

What the manager pays, and keeps

What TPC pays the owners for the use of their name is not visible. No document reached shows a royalty or licence fee, and none of them could have shown one below certain sizes. On our estimate, a royalty to the founders could be no larger than about ≈¥16bn a year without showing in their accounts. Zero is the starting assumption, not a finding.

Fig. 6

How big a royalty could be

TPC’s reported operating margin, and the margin before any royalty to the founders up to the estimated maximum.

  • Margin before a royalty at the most it could be (16.6% of sales)
  • Reported operating margin
Tap the chart to read its valuesBefore royalty–Reported–

No royalty is on record. If there is one, it is capped.

Built from and .
Show the numbers
YearMargin before a royalty at the most it could be (16.6% of sales), % of salesReported operating margin, % of salesSource
2021
2022
2023
2024
2025
2026

Margin before a royalty at the most it could be (16.6% of sales). Our estimate of the ceiling: it assumes TPC’s profit is split pro rata between its owners, the founders’ other work at least breaks even and a constant rate since 2020, and rests on Creatures’ profit for the year to March 2020. An upper bound, not an estimate of a payment: no document shows one.

Reported operating margin. Tokyo parent, from the filed accounts.

What is visible is where the Tokyo company’s profit stays, and that is only part of the group’s: an estimated half of the group’s profit is outside the Tokyo company’s accounts. TPC’s Tokyo company has paid out about 3% of a decade’s profit and kept the rest. The owners are paid in other ways: by making the games, the cards and the apps (the payout record is on The Pokémon Company).

Fig. 7

The profit stays

Net profit of TPC’s Tokyo parent each year, with the dividends paid out of it, ¥ billion.

  • Net profit, Tokyo parent
  • Dividends paid out of it
Tap the chart to read its valuesNet profit–Dividends–

Two small payouts in ten years. The rest stayed in the company that does not own the name.

Built from and .
Show the numbers
YearNet profit, Tokyo parent, ¥bnDividends paid out of it, ¥bnSource
2017 –
2018
2019 –
2020 –
2021 –
2022 –
2023 –
2024
2025 –
2026 –

Net profit, Tokyo parent. ¥415bn over the ten years. 2026 includes a ¥23.8bn one-off gain.

Dividends paid out of it. Worked out from the change in retained earnings: only 2018 and 2024 show a payout (¥12bn in all, 2.9% of the decade’s profit); the other years show none. Dividends only: what the owners earn from business dealings with TPC is not measured here.

What it adds up to

Pokémon’s name belongs to its founders, its management belongs to The Pokémon Company, and licences run through the manager or, for merchandise in Japan, through ShoPro. That arrangement has kept the brand coherent across hundreds of partners and dozens of countries for almost thirty years, and it has kept the founders in control of what matters most. Its cost is a lock. The terms between owners and manager, whether a permanent licence or a mandate the owners could withdraw, appear in no public document, and no owner holds a majority. Selling or listing TPC would mean writing down, for the first time, who owns Pokémon.

Fig. 8

No majority, but any two

Share of TPC’s votes. Only Nintendo’s is on record; the other two founders are assumed to hold equal shares.

  • On record
  • Assumed
  • Any pair, above the 50% majority line
Tap a row to read its valuesOn record–Assumed–Any pair–

No owner can decide alone. Any two together can.

Built from and .
Show the numbers
HolderOn record, % of votesAssumed, % of votesAny pair, above the 50% majority line, % of votesSource
Nintendo ––
Second owner ––
Third owner ––
Any two owners together ––

Assumed. The other two owners’ shares are unregistered; the trainer’s notes assumes the remaining 68% splits evenly. A very uneven split could give one owner a majority.

Any pair, above the 50% majority line. 64–68% under either the assumed 32/34/34 split or a vendor’s 32/32/32/4 split.

The records

7 numbers on this page, in the order they appear: 4 filed, 1 reported and 2 estimates. Open any grade for its source.

NumberWhat it isSourceGrade
46Current Nintendo Pokémon trademark recordations at US Customs that name TPCi as an authorised user2 November 2026U.S. Customs and Border Protection, IPR e-Recordation (Salesforce Experience Cloud)
70Current Nintendo-owned Pokémon trademark recordations at US Customs2 November 2026U.S. Customs and Border Protection, IPR e-Recordation (Salesforce Experience Cloud)
79–185Days from international registration to transfer of owner to Nintendo of America, five marks, 2023–2025IRs 2023-2025Our calculation
6.6×Designer-label Pikachu tee over Uniqlo’s, list priceOctober 2025 vs July 2026Our calculation
¥2.3 billionDamages awarded to TPC against a copycat game, Shenzhen court, 2024December 2021 to July 2024The Pokémon Company
¥16bnCeiling on a royalty from TPC to the founders, estimateTPC year to February 2020 (Creatures year to March 2020); TPC year to February 2015 (Game Freak year to March 2015)Our calculation
3%Share of a decade’s profit paid out as dividendsyear to February 2017-year to February 2026Our calculation