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What the founder keeps

Game Freak: the developer, paid for its work

Game Freak made the first Pokémon game and still makes the main series. In its one visible year it earned as much as TPC’s Tokyo company, and almost none of it came from its stake.

Key figure
242 staff
People working at Game Freak in 2025, the studio that has made the main Pokémon games since the first one.

FiledReportedEstimate — tap any mark for the source and assumptions

On this page4 parts
  1. The maker
  2. One visible year
  3. Paid for the work, not the stake
  4. What it adds up to

Game Freak made the game that started everything. Red and Green came out on the Game Boy in February 1996. Thirty years later, the same studio still makes the new main-series games, from Sun and Moon through Scarlet and Violet to Legends: Z-A.

It is also one of the three companies that founded The Pokémon Company in 1998, and one of the three that own the Pokémon name in Japan. On paper it is small. In the one year its accounts have surfaced, it earned about as much as TPC’s Tokyo company did, and almost none of that came from its shareholding.

The maker

Game Freak’s job is the games. On Scarlet and Violet’s Japanese credits, TPC releases the game, Nintendo sells it and Game Freak makes it (see Video games). Its staff have roughly tripled in a decade, to 242 people.

One visible year

Japanese company law asks every company, Game Freak’s size included, to publish a short balance-sheet notice each year, in the official gazette, a newspaper or online. Which route Game Freak registered could not be read, and it has no online notice page, but no gazette notice turns up for any of the years to March 2018 through March 2025, the years the gazette indexes fully cover. The one notice found ran in 2015, on the day it gave notice of absorbing a sister studio, five weeks before the merger took effect. That one was required: a company absorbing another must put its balance sheet in the gazette with the merger notice, and only the form was Game Freak’s choice. It shows net profit of ¥1.6bn and retained earnings of ¥10.0bn, about level with TPC’s Tokyo company at the time. It was the year of a new game, so it is a peak: about 4.3× the studio’s lifetime average.

Where did that profit come from? Not from TPC’s dividends: TPC has paid out only a sliver of its profit, and at the most generous split its dividends explain at most 0.6% of Game Freak’s retained earnings. And not from simple cost-plus fees: on an assumed cost per employee, the profit was 3.3× what the richest cost-plus fee would leave. That points to income that rises with sales, a royalty or a profit share, or to very generous fixed fees. The research cannot tell which.

Fig. 1

Dividends were never the channel

Net profit of TPC’s Tokyo parent each year, with the dividends paid out of it, ¥ billion.

  • Net profit, Tokyo parent
  • Dividends paid out of it
Tap the chart to read its valuesNet profit–Dividends–

TPC paid out only a sliver of a decade’s profit. The founders are paid for their work instead.

Built from and .
Show the numbers
YearNet profit, Tokyo parent, ¥bnDividends paid out of it, ¥bnSource
2017 –
2018
2019 –
2020 –
2021 –
2022 –
2023 –
2024
2025 –
2026 –

Net profit, Tokyo parent. ¥415bn over the ten years. 2026 includes a ¥23.8bn one-off gain.

Dividends paid out of it. Worked out from the change in retained earnings: only 2018 and 2024 show a payout (¥12bn in all, 2.9% of the decade’s profit); the other years show none. Dividends only: what the owners earn from business dealings with TPC is not measured here.

Since the Pocket launch, TPC’s cost of sales has grown several times faster than the founders’ staff. If part of that is paid to the studios, it is not visible anywhere.

Fig. 2

Costs grew faster than the studios

TPC’s cost of sales against the combined staff of Creatures and Game Freak, indexed to 2021.

The Pokémon Company's cost of sales rose 4.7-fold; Game Freak and Creatures staff less than doubledTwo lines indexed to 2021 equals 100: cost of sales rises to 470, while the combined headcount of the two main developers rises to about 175 to 186. The Pokémon Company's cost of sales rose 4.7-fold; Game Freak and Creatures staff less than doubled Cost of sales and the staff of Creatures and Game Freak combined, 2021 = 100. 100 200 300 400 500 Cost of sales 4.7 times 2021 Developers about 1.8 times (estimate) 2021 2022 2023 2024 2025 2026 Year to end of February Source: The Pokémon Company annual financial notices; Creatures and Game Freak staff counts, 2021–2026.

TPC’s cost of sales rose several times over while the founders’ staff less than doubled.

Built from and .

What it adds up to

Game Freak made the first Pokémon game and still makes the main series. It is small on paper, but in its one visible year it earned as much as TPC’s Tokyo company, and its stake in TPC explains almost none of that. The founders of Pokémon are paid by working, through contracts the public cannot see, not by owning.

The records

6 numbers on this page, in the order they appear: 1 filed, 4 reported and 1 estimate. Open any grade for its source.

NumberWhat it isSourceGrade
242Game Freak staff, 2025Jun 2025kikokugo.com
¥1.6bnGame Freak net profit, year to March 2015year to March 2015ITmedia オルタナティブ・ブログ (平野健児)
¥10.0bnGame Freak retained earnings, March 2015year to March 2015 (year to 31 March 2015)国立印刷局 (官報)
4.3×Game Freak profit that year over its lifetime averageCreatures 8 November 1995 to 31 March 2020; Game Freak 26 April 1989 to 31 March 2015Our calculation
0.6%Share of Game Freak’s retained earnings TPC dividends could explain, at mostCreatures Mar 2020; Game Freak Mar 2015 (headcount Apr 2015)Our calculation
3.3×Game Freak profit over the richest cost-plus fee, estimateCreatures year to March 2020; Game Freak year to March 2015Our calculation